extends StaticBody2D var coda : int = 0 @export var scene: PackedScene @onready var _animated_sprite = $AnimatedSprite2D func _on_collector_collected(body): body.queue_free() func _on_collector_goal(): coda+=1 func _process(delta): if coda>=1 and $Timer.is_stopped(): $AnimatedSprite2D.play() $converter_working.play() $Timer.start() func _on_timer_timeout(): coda-=1 $AnimatedSprite2D.stop() $converter_working.stop() $New_item.play() $Spawner.spawn()