extends Panel class_name ShopUI ## Emitted when the Score button is pressed. signal score_button_pressed ## Emitted when the Delete button is pressed. signal delete_button_pressed ## Emitted when the Back button is presesd. signal back_button_pressed ## Emitted when any purchase has started. signal purchase_begin(what: PurchasableItem) ## Emitted when any purchase is cancelled. signal purchase_cancel(what: PurchasableItem) ## Emitted when any purchase is completed. ## ## Emitted by complete_purchase(). signal purchase_success(what: PurchasableItem) ## Array of all PurchasableItems that this ShopUI should control. @onready var purchasable_items: Array[PurchasableItem] = find_children("*", "PurchasableItem") as Array[PurchasableItem] func _ready(): for item in purchasable_items: item.purchase_begin.connect(_on_any_purchase_begin.bind(item)) item.purchase_cancel.connect(_on_any_purchase_cancel.bind(item)) item.purchase_success.connect(_on_any_purchase_success.bind(item)) func _on_any_purchase_begin(what: PurchasableItem): purchase_begin.emit(what) for item in purchasable_items: if item == what: continue item.can_buy = false func _on_any_purchase_cancel(what: PurchasableItem): purchase_cancel.emit(what) for item in purchasable_items: if item == what: continue item.can_buy = true func _on_any_purchase_success(what: PurchasableItem): purchase_success.emit(what) for item in purchasable_items: if item == what: continue item.can_buy = true func _on_score_button_pressed(): score_button_pressed.emit() func _on_delete_button_pressed(): delete_button_pressed.emit() func _on_back_button_pressed(): back_button_pressed.emit()