[gd_scene load_steps=5 format=3 uid="uid://c3kitncwpi42j"] [ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_8k46m"] [ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper_4.png" id="1_wedw1"] [ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper_outline_2.png" id="2_2ifq3"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"] size = Vector2(16, 5) [node name="CoinCopper" type="RigidBody2D"] collision_layer = 5 collision_mask = 7 inertia = 20000.0 physics_material_override = ExtResource("1_8k46m") continuous_cd = 1 linear_damp = 0.1 angular_damp = 0.1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2(3, 3) shape = SubResource("RectangleShape2D_c6byl") [node name="Sprite" type="Sprite2D" parent="CollisionShape2D"] texture_filter = 1 texture = ExtResource("1_wedw1") [node name="Outline" type="Sprite2D" parent="CollisionShape2D"] z_index = -10 texture_filter = 1 texture = ExtResource("2_2ifq3")