[gd_scene load_steps=5 format=3 uid="uid://cr5tiep20hk0s"] [ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_mma75"] [ext_resource type="Texture2D" uid="uid://bquk2q5g6bst5" path="res://entity/coal_diamond/diamond.png" id="2_abwth"] [ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="3_n4fa5"] [ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="4_yfos5"] [node name="Diamond" type="RigidBody2D"] collision_layer = 4 collision_mask = 14 mass = 3.0 inertia = 400.0 physics_material_override = ExtResource("1_mma75") continuous_cd = 1 linear_damp = 0.1 angular_damp = 0.1 [node name="CollisionShape2D" type="CollisionPolygon2D" parent="."] scale = Vector2(1.5, 1.5) polygon = PackedVector2Array(0, 8, 10, -2, 4, -8, -4, -8, -10, -2) [node name="Sprite" type="Sprite2D" parent="CollisionShape2D"] texture_filter = 1 texture = ExtResource("2_abwth") [node name="Collectible" parent="." instance=ExtResource("3_n4fa5")] type = &"Diamond" [node name="Valuable" parent="." instance=ExtResource("4_yfos5")] value = 10000