extends Area2D class_name UniversalCollector ## Area that will pick up all [Collectible]s which enter inside it. ## The current amount of collected entities. var collected_count: int = 0 ## The goal amount of entities to collect. ## ## When [collected_count] reaches it, it will be reset to zero, and the "goal" signal will be emitted. @export var collecting_amount: int ## The collector has picked up an object. signal collected(body: PhysicsBody2D) ## The collector has received its collection goal and is about to reset. signal goal func _on_body_entered(body: Node2D): if body is PhysicsBody2D: var collectible: Collectible = body.find_child("Collectible") if collectible: collected_count += 1 collectible.collect() collected.emit(body) if collected_count >= collecting_amount: goal.emit() collected_count = 0