; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Swear Jar" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.1", "Mobile") boot_splash/bg_color=Color(0.0977035, 0.0977035, 0.10161, 1) boot_splash/image="res://icon.png" config/icon="res://media/jar_icon.png" [display] window/size/viewport_width=270 window/size/viewport_height=480 window/size/mode=2 window/stretch/aspect="keep_height" window/handheld/orientation=1 [editor] movie_writer/movie_file="/store/Documents/Workspaces/Steffo99/ld54/build/movie.avi" [input] gravity_up={ "deadzone": 0.5, "events": 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ghost_precise={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null) ] } cheat_spawn_copper={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"echo":false,"script":null) ] } cheat_spawn_silver={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"echo":false,"script":null) ] } cheat_spawn_gold={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"echo":false,"script":null) ] } cheat_spawn_gem={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Default" 2d_physics/layer_2="Bottle" 2d_physics/layer_3="Entities" 2d_physics/layer_4="Converter" 2d_physics/layer_5="Placement" [physics] 2d/run_on_separate_thread=true common/physics_ticks_per_second=240 common/max_physics_steps_per_frame=30 2d/solver/solver_iterations=4 2d/solver/contact_max_separation=1.0 2d/solver/contact_max_allowed_penetration=0.02 2d/solver/default_contact_bias=0.0 2d/solver/default_constraint_bias=0.1 [rendering] renderer/rendering_method="mobile" textures/vram_compression/import_etc2_astc=true environment/defaults/default_clear_color=Color(0.0977035, 0.0977035, 0.10161, 1)