extends StaticBody2D @export var scene: PackedScene func _on_collector_collected(body): body.queue_free() func _on_collector_goal(): print("silver coin") var scene_instant = scene.instantiate() print(position) print(scene_instant.position) scene_instant.set_position(position) print(scene_instant.position) add_child(scene_instant) #emit_signal("spawned", scene_instant)