[gd_scene load_steps=4 format=3 uid="uid://cbccs6kwwf265"] [ext_resource type="Texture2D" uid="uid://os7j1nq0sk5m" path="res://bottle/bottle_tiles.png" id="1_uandh"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_midqx"] resource_name = "Bottle Placeholder" texture = ExtResource("1_uandh") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_tr7be"] physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 2 sources/0 = SubResource("TileSetAtlasSource_midqx") [node name="Root" type="Node"] [node name="UI" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_vertical = 8 [node name="Rows" type="VBoxContainer" parent="UI"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="NotchSpacer" type="PanelContainer" parent="UI/Rows"] layout_mode = 2 size_flags_horizontal = 3 [node name="UpperButtons" type="HBoxContainer" parent="UI/Rows"] custom_minimum_size = Vector2(0, 54) layout_mode = 2 size_flags_vertical = 8 [node name="MoneyButton" type="Button" parent="UI/Rows/UpperButtons"] custom_minimum_size = Vector2(54, 0) layout_mode = 2 size_flags_horizontal = 8 text = "$0" alignment = 0 [node name="UpperButtonsSpacerLeft" type="PanelContainer" parent="UI/Rows/UpperButtons"] layout_mode = 2 size_flags_horizontal = 3 [node name="SpawnButton" type="Button" parent="UI/Rows/UpperButtons"] custom_minimum_size = Vector2(54, 0) layout_mode = 2 size_flags_horizontal = 8 text = "Drop" [node name="UpperButtonsSpacerRight" type="PanelContainer" parent="UI/Rows/UpperButtons"] layout_mode = 2 size_flags_horizontal = 3 [node name="ShopButton" type="Button" parent="UI/Rows/UpperButtons"] custom_minimum_size = Vector2(54, 0) layout_mode = 2 size_flags_horizontal = 8 text = "Shop" alignment = 2 [node name="GameContainer" type="Control" parent="UI"] layout_mode = 1 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 0 [node name="Game" type="Node2D" parent="UI/GameContainer"] [node name="TileMap" type="TileMap" parent="UI/GameContainer/Game"] tile_set = SubResource("TileSet_tr7be") format = 2 layer_0/tile_data = PackedInt32Array(-65529, 0, 0, -65530, 0, 0, -65531, 0, 0, -65532, 0, 0, -65533, 0, 0, -65534, 0, 0, -65535, 0, 0, -65536, 0, 0, -1, 0, 0, -2, 0, 0, -3, 0, 0, -4, 0, 0, -5, 0, 0, -6, 0, 0, -7, 0, 0, -8, 0, 0, -65544, 0, 0, -131080, 0, 0, -196616, 0, 0, -262152, 0, 0, -327688, 0, 0, -393224, 0, 0, -458760, 0, 0, -524296, 0, 0, -589832, 0, 0, -655368, 0, 0, -720904, 0, 0, -786440, 0, 0, -851976, 0, 0, -917512, 0, 0, -983048, 0, 0, -1048584, 0, 0, -1114120, 0, 0, -1179656, 0, 0, -1245192, 0, 0, -1310728, 0, 0, -1376264, 0, 0, -1441800, 0, 0, -1507336, 0, 0, -1572872, 0, 0, -1638408, 0, 0, -1638407, 0, 0, -1638406, 0, 0, -1638405, 0, 0, -1638404, 0, 0, -1703940, 0, 0, -1769476, 0, 0, -1835012, 0, 0, -1900548, 0, 0, -1966077, 0, 0, -1900541, 0, 0, -1835005, 0, 0, -1769469, 0, 0, -1703933, 0, 0, -1703932, 0, 0, -1703931, 0, 0, -1703930, 0, 0, -1703929, 0, 0, -1638393, 0, 0, -1572857, 0, 0, -1507321, 0, 0, -1441785, 0, 0, -1376249, 0, 0, -1310713, 0, 0, -1245177, 0, 0, -1179641, 0, 0, -1114105, 0, 0, -1048569, 0, 0, -983033, 0, 0, -917497, 0, 0, -851961, 0, 0, -786425, 0, 0, -720889, 0, 0, -655353, 0, 0, -589817, 0, 0, -524281, 0, 0, -458745, 0, 0, -393209, 0, 0, -327673, 0, 0, -262137, 0, 0, -196601, 0, 0, -131065, 0, 0)