[gd_scene load_steps=5 format=3 uid="uid://c3kitncwpi42j"] [ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper_4.png" id="1_wedw1"] [ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper_outline_2.png" id="2_2ifq3"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_06g2i"] bounce = 0.1 [sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"] size = Vector2(14, 3) [node name="CoinCopper" type="RigidBody2D"] collision_layer = 4 collision_mask = 6 physics_material_override = SubResource("PhysicsMaterial_06g2i") [node name="Sprite" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("1_wedw1") [node name="Outline" type="Sprite2D" parent="."] z_index = 10 texture_filter = 1 texture = ExtResource("2_2ifq3") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_c6byl")