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swear-jar/collector/collector.gd
2023-10-01 16:27:03 +02:00

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GDScript

extends Area2D
class_name Collector
## Area that will pick up [Collectible]s with a given name, keeping track of the amount collected.
## The current amount of collected entities.
var collected_count: int = 0
## The types of [Collectible]s to pick up.
##
## The strings will match only if exactly the same.
@export var collecting_types: Array[StringName]
## The collision mask to check colliding body against.
@export_flags_2d_physics var collecting_collision_mask: int
## The goal amount of entities to collect.
##
## When [collected_count] reaches it, it will be reset to zero, and the "goal" signal will be emitted.
@export var collecting_amount: int
## The collector has picked up an object.
signal collected(what: PhysicsBody2D)
## The collector has received its collection goal and is about to reset.
signal goal
func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
if body.collision_layer & collecting_collision_mask:
var collectible: Collectible = body.get_node("Collectible")
if collectible.type in collecting_types:
collected_count += 1
collectible.collect()
emit_signal("collected", body)
if collected_count >= collecting_amount:
emit_signal("goal")
collected_count = 0