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swear-jar/interface/score_ui.gd

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1.9 KiB
GDScript

extends Panel
class_name ScoreUI
@export var board: String
@export var secret: String
@onready var input_name: LineEdit = $Rows/HBoxContainer/Container/NameTextEdit
@onready var score_button: ScoreButton = $Rows/UpperButtons/ScoreButton
@onready var submit_button: Button = $Rows/HBoxContainer/Container/SubmitButton
@onready var request: HTTPRequest = $SubmissionRequest
@onready var parent: Node = get_parent()
func _ready():
if parent is SafeUI:
parent.process_mode = PROCESS_MODE_DISABLED
else:
process_mode = PROCESS_MODE_DISABLED
func _on_game_score_changed(total: int):
score_button.set_score(total)
func lock():
score_button.disabled = true
submit_button.disabled = true
submit_button.text = "Submitting..."
func unlock():
score_button.disabled = false
submit_button.disabled = false
submit_button.text = "Submit"
func _on_submit_button_pressed():
var player = input_name.text
lock()
request.request(
"https://arcade.steffo.eu/score/?board=%s&player=%s" % [board, player],
[
"Authorization: Bearer %s" % secret,
"Content-Type: application/json",
"User-Agent: eu.steffo.ld54"
],
HTTPClient.METHOD_PUT,
JSON.stringify(float(score_button.score) / 100.0)
)
signal score_submission_success
signal score_submission_error
func _on_submission_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
if response_code in [200, 201]:
score_submission_success.emit()
print("[ScoreUI] Score submission successful!")
else:
push_error("Score submission failed. Printing details to output.")
score_submission_error.emit()
print("[ScoreUI] Score submission failed.")
print("[ScoreUI] Result: ", result)
print("[ScoreUI] Code: ", response_code)
print("[ScoreUI] Headers: ", headers)
print("[ScoreUI] Body: ", body)
unlock()
signal score_button_pressed
func _on_score_button_pressed():
score_button_pressed.emit()