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27 lines
677 B
GDScript
27 lines
677 B
GDScript
extends Node
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class_name Instantiator
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## The [PackedScene] that this node should instantiate.
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@export var scene_to_instantiate: PackedScene
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## The [Node] instantiated scenes should be attached to.
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@export var container: Node
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## The [Node2D] instantiated scenes should get properties from.
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@onready var target: Node2D = get_parent()
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func instantiate():
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var inst = scene_to_instantiate.instantiate()
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inst.global_position = target.global_position
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inst.rotation = target.rotation
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container.add_child(inst)
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instantiated.emit(inst)
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# TODO: Remove this
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return inst
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## Emitted when the [instantiate] function has finished executing.
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signal instantiated(new_scene: Node)
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