mirror of
https://github.com/Steffo99/swear-jar.git
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46 lines
1.1 KiB
GDScript
46 lines
1.1 KiB
GDScript
extends StaticBody2D
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class_name Converter
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var coda : int = 0
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@export var sprite_front: AnimatedSprite2D
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@export var sprite_back: AnimatedSprite2D
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@export var conversion_timer: Timer
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@export var sound_working: AudioStreamPlayer
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@export var sound_complete: AudioStreamPlayer
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@export var spawner: Spawner
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func _on_collector_goal():
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coda+=1
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func _process(_delta):
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if coda>=1 and conversion_timer.is_stopped():
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sprite_front.play()
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if not sprite_back==null:
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sprite_back.play()
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conversion_timer.start()
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sound_working.play()
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func _on_timer_timeout():
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coda-=1
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sprite_front.stop()
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if not sprite_back==null:
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sprite_back.stop()
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sound_working.stop()
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sound_complete.play()
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spawner.spawn()
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var is_pending_deletion: bool = false
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func pending_deletion():
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sprite_front.modulate = Color.RED
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is_pending_deletion = true
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func ending_deletion():
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sprite_front.modulate = Color.WHITE
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is_pending_deletion = false
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func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int):
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if is_pending_deletion:
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if event is InputEventMouseButton or event is InputEventScreenTouch:
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queue_free()
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