mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-25 17:14:20 +00:00
34 lines
1.1 KiB
GDScript
34 lines
1.1 KiB
GDScript
extends Node
|
|
class_name PlaceableAreaChecker
|
|
|
|
|
|
## Layers to consider when checking overlap with [PhysicBody2D].
|
|
##
|
|
## Ignored during the actual collision check, just used to expand it in the Ghost's initialization phase.
|
|
@export_flags_2d_physics var overlap_mask: int
|
|
|
|
|
|
## The [Area2D] this script should act on.
|
|
@onready var target: Area2D = get_parent()
|
|
|
|
|
|
## What the [target] object is currently overlapping with.
|
|
var is_overlapping_with: PlaceableArea = null
|
|
|
|
|
|
## Get the first [PlaceableArea] overlapping the [target].
|
|
func get_first_overlapping_placeable_area() -> PlaceableArea:
|
|
for area in target.get_overlapping_areas():
|
|
if area is PlaceableArea:
|
|
return area
|
|
return null
|
|
|
|
## Emitted when the value of [is_overlapping_with] changes because of [_update_is_overlapping_with].
|
|
signal overlap_changing(to: PlaceableArea)
|
|
|
|
func update_is_overlapping_with() -> void:
|
|
var current_overlap = get_first_overlapping_placeable_area()
|
|
if current_overlap != is_overlapping_with:
|
|
print("[PlaceableAreaChecker] Now overlapping with: ", current_overlap)
|
|
overlap_changing.emit(current_overlap)
|
|
is_overlapping_with = current_overlap
|