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15 lines
225 B
GDScript
15 lines
225 B
GDScript
extends Node2D
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class_name Game
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@onready var button_spawner = $ButtonSpawner
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func trigger_spawn():
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button_spawner.spawn()
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signal score_changed(total: int)
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func _on_score_changed(total: int):
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score_changed.emit(total)
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