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swear-jar/value/evaluator.gd

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GDScript

extends Area2D
class_name Evaluator
## aggiunge al totale i valori dei Valuable che ci body_enterano e sottrae quelli che ci body_exitano
## The current amount of value evaluated.
var total: int = 0
## The evaluator has added the value of an object to the total.
signal added(what: Valuable, total: int)
## The evaluator has removed the value of an object to the total.
signal removed(what: Valuable, total: int)
## The total value of the evaluated items has changed.
signal changed(total: int)
func _on_body_entered(body: Node2D):
if body is PhysicsBody2D:
var valuable: Valuable = body.find_child("Valuable", false, false)
if valuable:
total += valuable.value
added.emit(valuable, total)
changed.emit(total)
func _on_body_exited(body: Node2D):
if body is PhysicsBody2D:
var valuable: Valuable = body.find_child("Valuable", false, false)
if valuable:
total -= valuable.value
removed.emit(valuable, total)
changed.emit(total)