mirror of
https://github.com/Steffo99/swear-jar.git
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77 lines
1.9 KiB
GDScript
77 lines
1.9 KiB
GDScript
extends Panel
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class_name ScoreUI
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@export var board: String
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@export var secret: String
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@onready var input_name: LineEdit = $Rows/HBoxContainer/Container/NameTextEdit
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@onready var score_button: ScoreButton = $Rows/UpperButtons/ScoreButton
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@onready var submit_button: Button = $Rows/HBoxContainer/Container/SubmitButton
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@onready var request: HTTPRequest = $SubmissionRequest
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@onready var parent: Node = get_parent()
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func _ready():
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if parent is SafeUI:
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parent.process_mode = PROCESS_MODE_DISABLED
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else:
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process_mode = PROCESS_MODE_DISABLED
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func _on_game_score_changed(total: int):
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score_button.set_score(total)
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func lock():
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score_button.disabled = true
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submit_button.disabled = true
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submit_button.text = "Submitting..."
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func unlock():
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score_button.disabled = false
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submit_button.disabled = false
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submit_button.text = "Submit"
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func _on_submit_button_pressed():
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var player = input_name.text
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lock()
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request.request(
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"https://arcade.steffo.eu/score/?board=%s&player=%s" % [board, player],
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[
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"Authorization: Bearer %s" % secret,
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"Content-Type: application/json",
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"User-Agent: eu.steffo.ld54"
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],
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HTTPClient.METHOD_PUT,
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JSON.stringify(float(score_button.score) / 100.0)
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)
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signal score_submission_success
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signal score_submission_error
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func _on_submission_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
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if response_code in [200, 201]:
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score_submission_success.emit()
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print("[ScoreUI] Score submission successful!")
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else:
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push_error("Score submission failed. Printing details to output.")
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score_submission_error.emit()
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print("[ScoreUI] Score submission failed.")
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print("[ScoreUI] Result: ", result)
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print("[ScoreUI] Code: ", response_code)
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print("[ScoreUI] Headers: ", headers)
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print("[ScoreUI] Body: ", body)
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unlock()
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signal score_button_pressed
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func _on_score_button_pressed():
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score_button_pressed.emit()
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