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swear-jar/entity/coin_copper/coin_copper.tscn
2023-10-02 23:33:32 +02:00

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[gd_scene load_steps=8 format=3 uid="uid://c3kitncwpi42j"]
[ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_1fypc"]
[ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper/coin_copper_4.png" id="2_4pvkj"]
[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper/coin_copper_outline_2.png" id="3_dq1f7"]
[ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="4_npwn2"]
[ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="5_fd0r7"]
[ext_resource type="AudioStream" uid="uid://ds2rl6eg5jr1" path="res://audio/tap/click5.wav" id="7_fxd28"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
size = Vector2(14, 3)
[node name="CoinCopper" type="RigidBody2D"]
collision_layer = 4
collision_mask = 14
inertia = 1000.0
physics_material_override = ExtResource("1_1fypc")
continuous_cd = 1
can_sleep = false
linear_damp = 0.1
angular_damp = 0.1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(1.5, 1.5)
shape = SubResource("RectangleShape2D_c6byl")
[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
texture_filter = 1
texture = ExtResource("2_4pvkj")
[node name="Outline" type="Sprite2D" parent="CollisionShape2D"]
z_index = -1
texture_filter = 1
texture = ExtResource("3_dq1f7")
[node name="Collectible" parent="." instance=ExtResource("4_npwn2")]
type = &"Copper"
[node name="Valuable" parent="." instance=ExtResource("5_fd0r7")]
value = 1
[node name="sound_touch" type="AudioStreamPlayer" parent="."]
stream = ExtResource("7_fxd28")
volume_db = -24.397
[node name="Timer" type="Timer" parent="."]
wait_time = 2.108
one_shot = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
[connection signal="collected" from="Collectible" to="Collectible" method="_on_done"]