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23 lines
395 B
GDScript
23 lines
395 B
GDScript
extends Node
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class_name Colored
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@export var shader: Shader
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@onready var hue: float:
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get:
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return hue
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set(value):
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hue = value
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if parent.material:
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parent.material.set_shader_parameter("hue", value)
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@onready var parent: Sprite2D = get_parent()
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func _ready():
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var material = ShaderMaterial.new()
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hue = Randomizer.rng.randf()
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material.shader = shader
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parent.material = material
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