mirror of
https://github.com/Steffo99/swear-jar.git
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46 lines
1.8 KiB
Text
46 lines
1.8 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://dme22vvfgme5f"]
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[ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_4sq1a"]
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[ext_resource type="Texture2D" uid="uid://m5t74cw8ht5b" path="res://entity/coin_silver/coin_silver_2.png" id="2_0u0up"]
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[ext_resource type="Texture2D" uid="uid://beikajpd08pwr" path="res://entity/coin_silver/coin_silver_outline_2.png" id="3_nxu2p"]
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[ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="4_12sii"]
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[ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="5_u3bvw"]
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[ext_resource type="AudioStream" uid="uid://br25ip30mu174" path="res://audio/conversione/mechanic_sound.wav" id="6_tmdfg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
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size = Vector2(21, 4)
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[node name="CoinSilver" type="RigidBody2D"]
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collision_layer = 4
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collision_mask = 14
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mass = 1.5
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inertia = 800.0
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physics_material_override = ExtResource("1_4sq1a")
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continuous_cd = 1
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can_sleep = false
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linear_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(2, 2)
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shape = SubResource("RectangleShape2D_c6byl")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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texture_filter = 1
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texture = ExtResource("2_0u0up")
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[node name="Outline" type="Sprite2D" parent="CollisionShape2D"]
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z_index = -1
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texture_filter = 1
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texture = ExtResource("3_nxu2p")
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[node name="Collectible" parent="." instance=ExtResource("4_12sii")]
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type = &"Silver"
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[node name="Valuable" parent="." instance=ExtResource("5_u3bvw")]
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value = 10
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[node name="SoundWorking" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("6_tmdfg")
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[connection signal="collected" from="Collectible" to="Collectible" method="_on_done"]
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