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swear-jar/interface/ghost/overlap_freer.gd

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GDScript

extends Node
class_name OverlapFreer
## Layers to consider when checking overlap with [PhysicBody2D].
@export_flags_2d_physics var overlap_mask: int
## Whether [TileMap]s should be considered in collisions or not.
##
## Their [collision_layer]s are always ignored.
@export var overlap_with_tilemap: bool = false
## The [Area2D] this script should act on.
@onready var target: Area2D = get_parent()
## Get all bodies overlapping the [target].
func get_all_overlapping_bodies() -> Array[Node2D]:
var bodies: Array[Node2D] = []
for body in target.get_overlapping_bodies():
if body is TileMap:
if overlap_with_tilemap:
bodies.append(body)
elif body is PhysicsBody2D:
if body.collision_layer & overlap_mask:
bodies.append(body)
return bodies
## Emitted when a body is about to be [queue_free]d.
signal queueing_free(body: Node2D)
## Queue free the passed nodes.
func mass_queue_free(nodes: Array[Node2D]):
for node in nodes:
queueing_free.emit(node)
node.queue_free()
## Queue free all overlapping bodies.
func area_queue_free() -> void:
mass_queue_free(get_all_overlapping_bodies())