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swear-jar/color/Colored.gd

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GDScript

extends Node
class_name Colored
@export var shader: Shader
@onready var parent: Sprite2D = get_parent()
var hue: float:
get:
return hue
set(value):
hue = value
if parent.material:
parent.material.set_shader_parameter("hue", value)
func _ready():
var material = ShaderMaterial.new()
material.shader = shader
parent.material = material
randomize_hue()
func randomize_hue():
hue = Randomizer.rng.randf()