mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-22 07:44:17 +00:00
52 lines
2 KiB
Text
52 lines
2 KiB
Text
[gd_scene load_steps=8 format=3 uid="uid://c3kitncwpi42j"]
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[ext_resource type="PhysicsMaterial" uid="uid://c6kn1an85lccr" path="res://entity/coin_physics_material.tres" id="1_1fypc"]
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[ext_resource type="Texture2D" uid="uid://dbdkb4vt7dh85" path="res://entity/coin_copper/coin_copper_4.png" id="2_4pvkj"]
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[ext_resource type="Texture2D" uid="uid://2vtvoj6ua3cb" path="res://entity/coin_copper/coin_copper_outline_2.png" id="3_dq1f7"]
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[ext_resource type="PackedScene" uid="uid://bk1vvq5rug01m" path="res://collector/collectible.tscn" id="4_npwn2"]
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[ext_resource type="PackedScene" uid="uid://ujpra0s1kpqi" path="res://value/valuable.tscn" id="5_fd0r7"]
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[ext_resource type="AudioStream" uid="uid://ds2rl6eg5jr1" path="res://audio/tap/click5.wav" id="7_fxd28"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_c6byl"]
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size = Vector2(14, 3)
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[node name="CoinCopper" type="RigidBody2D"]
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collision_layer = 4
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collision_mask = 14
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inertia = 1000.0
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physics_material_override = ExtResource("1_1fypc")
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continuous_cd = 1
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can_sleep = false
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linear_damp = 0.1
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angular_damp = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(1.5, 1.5)
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shape = SubResource("RectangleShape2D_c6byl")
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[node name="Sprite" type="Sprite2D" parent="CollisionShape2D"]
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texture_filter = 1
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texture = ExtResource("2_4pvkj")
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[node name="Outline" type="Sprite2D" parent="CollisionShape2D"]
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z_index = -1
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texture_filter = 1
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texture = ExtResource("3_dq1f7")
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[node name="Collectible" parent="." instance=ExtResource("4_npwn2")]
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type = &"Copper"
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[node name="Valuable" parent="." instance=ExtResource("5_fd0r7")]
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value = 1
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[node name="sound_touch" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("7_fxd28")
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volume_db = -24.397
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.108
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one_shot = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="sleeping_state_changed" from="." to="." method="_on_sleeping_state_changed"]
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