mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-22 15:44:21 +00:00
39 lines
962 B
GLSL
39 lines
962 B
GLSL
shader_type canvas_item;
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render_mode unshaded;
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uniform float Shift_Hue;
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void fragment() {
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// Input:3
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vec3 input_color;
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vec4 texture_color = texture(TEXTURE, UV);
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input_color = texture_color.rgb;
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// VectorFunc:2
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vec3 color_hsv;
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{
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vec3 c = input_color;
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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color_hsv=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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color_hsv.x = mod((color_hsv.x + Shift_Hue), 1.0f);
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// VectorFunc:5
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vec3 color_rgb;
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{
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vec3 c = color_hsv;
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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color_rgb=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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// Output:0
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texture_color = vec4(color_rgb.rgb,texture_color.a);
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COLOR.rgba = texture_color;
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}
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