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swear-jar/spawner/spawner.gd

44 lines
1.1 KiB
GDScript

extends Node2D
class_name Spawner
@export var scene: PackedScene
var buffer: int = 0
@export var buffer_cap: int
@onready var area: Area2D = $Area
@export var spawn_position_range_x: float
@export_range(0, 90) var spawn_rotation_range: float
@onready var rng: RandomNumberGenerator = RandomNumberGenerator.new()
func spawn():
buffer += 1
if buffer > buffer_cap:
print("Hit buffer!")
buffer = buffer_cap
func _select_spawn_position() -> Vector2:
return Vector2(rng.randf_range(-spawn_position_range_x, +spawn_position_range_x), 0)
func _select_spawn_rotation() -> float:
return rng.randf_range(-spawn_rotation_range, spawn_rotation_range)
func _do_spawn():
var overlapping_bodies = area.get_overlapping_bodies()
for overlapping_body in overlapping_bodies:
if overlapping_body.collision_layer && 0b100:
return
var scene_instant = scene.instantiate()
scene_instant.position = _select_spawn_position()
scene_instant.rotation_degrees = _select_spawn_rotation()
add_child(scene_instant)
buffer -= 1
func _physics_process(_delta):
if buffer > 0:
_do_spawn()