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swear-jar/root.gd

53 lines
982 B
GDScript

extends Node
class_name Root
@onready var tree: SceneTree = get_tree()
@onready var game: Game = $UI/GameContainer/Game
@onready var game_ui: GameUI = $UI/GameUI
@onready var shop_ui: ShopUI = $UI/ShopUI
enum UIState {
GAME,
SHOP,
SCORE,
}
@export var ui_state: UIState:
get:
return ui_state
set(value):
match value:
UIState.GAME:
tree.paused = false
game_ui.show()
shop_ui.hide()
UIState.SHOP:
tree.paused = true
game_ui.hide()
shop_ui.show()
UIState.SCORE:
pass
func _on_game_ui_score_button_pressed():
ui_state = UIState.SCORE
func _on_shop_ui_back_button_pressed():
ui_state = UIState.GAME
func _on_shop_ui_delete_button_pressed():
ui_state = UIState.GAME
func _on_shop_ui_score_button_pressed():
ui_state = UIState.SCORE
func _on_game_ui_shop_button_pressed():
ui_state = UIState.SHOP
func _on_game_ui_spawn_button_pressed():
game.trigger_spawn()
func _on_shop_ui_purchase_begin(_what):
ui_state = UIState.GAME