mirror of
https://github.com/Steffo99/swear-jar.git
synced 2024-11-24 08:34:19 +00:00
24 lines
695 B
GDScript
24 lines
695 B
GDScript
extends Node
|
|
class_name Collectible
|
|
## A marker for collectible entities.
|
|
##
|
|
## Used by [Collector]s to determine which entities to pick up.
|
|
|
|
|
|
## The type of collectible entity the parent entity represents.
|
|
@export var type: StringName
|
|
|
|
## Emitted when this entity has been collected by a collector.
|
|
signal collected
|
|
|
|
## Mark this entity as collected.
|
|
##
|
|
## You'll probably want to connect this to an AudioSource2D, which will disable the node and play a sound, and when the sound is over a new signal will queue_free it.
|
|
func collect():
|
|
print("[Collectible] Collected ", self, "!")
|
|
collected.emit()
|
|
|
|
|
|
func _on_done():
|
|
print("[Collectible] Deleting ", self, "...")
|
|
get_parent().queue_free()
|