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swear-jar/converters/gold_to_coaldiamond/coal_diamond_converter.tscn

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7.1 KiB
Text

[gd_scene load_steps=28 format=3 uid="uid://clanhkk4sg47w"]
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[ext_resource type="PackedScene" uid="uid://b3ev0md0jrpfj" path="res://converters/working_timer.tscn" id="11_svms0"]
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atlas = ExtResource("7_swl1g")
region = Rect2(0, 3, 32, 29)
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animations = [{
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"texture": SubResource("AtlasTexture_00uxa")
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"texture": SubResource("AtlasTexture_0f2vm")
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"texture": SubResource("AtlasTexture_uspck")
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"loop": true,
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size = Vector2(26, 5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vi6vj"]
size = Vector2(16, 4)
[node name="CoalDiamondConverter" type="StaticBody2D" node_paths=PackedStringArray("spawner", "spawner_alt")]
scale = Vector2(3, 3)
collision_layer = 8
collision_mask = 0
input_pickable = true
script = ExtResource("1_mf1ls")
spawner = NodePath("Spawner")
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spawner_alt_chance = 0.12
[node name="SpriteBack" type="Sprite2D" parent="."]
z_index = -2
texture_filter = 1
texture = ExtResource("2_nj8gd")
[node name="SpriteFront" type="AnimatedSprite2D" parent="."]
z_index = 2
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_4m3dg")
frame_progress = 0.944486
[node name="PlacementObstruction" parent="." instance=ExtResource("12_xld3l")]
[node name="LeftWall" type="CollisionShape2D" parent="."]
z_index = 2
position = Vector2(-14.5, -3)
shape = SubResource("CapsuleShape2D_480vn")
debug_color = Color(0, 0, 0, 0.784314)
[node name="RightWall" type="CollisionShape2D" parent="."]
z_index = 2
position = Vector2(14.5, -3)
shape = SubResource("CapsuleShape2D_480vn")
debug_color = Color(0, 0, 0, 0.784314)
[node name="BottomWall" type="CollisionShape2D" parent="."]
z_index = 3
position = Vector2(1.16196e-05, 9.08333)
rotation = 3.14159
shape = SubResource("ConvexPolygonShape2D_o0ajo")
one_way_collision = true
debug_color = Color(0, 0, 0, 0.784314)
[node name="Collector" parent="." node_paths=PackedStringArray("sound_absorb") instance=ExtResource("7_rxm8j")]
z_index = 2
position = Vector2(0, 6.5)
collecting_types = Array[StringName]([&"Gold"])
sound_absorb = NodePath("SoundAbsorb")
collecting_amount = 10
[node name="CollectShape" type="CollisionShape2D" parent="Collector"]
shape = SubResource("RectangleShape2D_apl80")
debug_color = Color(0, 0.701961, 0.188235, 0.419608)
[node name="SoundAbsorb" parent="Collector" instance=ExtResource("10_rffmx")]
[node name="WorkingTimer" parent="." node_paths=PackedStringArray("working_sound") instance=ExtResource("11_svms0")]
working_sound = NodePath("SoundWorking")
[node name="SoundWorking" parent="WorkingTimer" instance=ExtResource("12_s5xhf")]
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spawn_rotation_degrees_min = 80.0
spawn_rotation_degrees_max = 100.0
overlapping_body_count_limit = 4
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[node name="PreventSpawnShape" type="CollisionShape2D" parent="Spawner"]
z_index = 3
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_vi6vj")
debug_color = Color(0.701961, 0, 0, 0.419608)
[node name="SoundComplete" parent="Spawner" instance=ExtResource("15_7b66q")]
[node name="Spawner2" parent="." node_paths=PackedStringArray("sound_complete") instance=ExtResource("8_yel0k")]
position = Vector2(0, 10)
scene = ExtResource("11_ekhmr")
buffer_cap = 1
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spawn_rotation_degrees_min = 80.0
spawn_rotation_degrees_max = 100.0
overlapping_body_count_limit = 4
sound_complete = NodePath("SoundComplete")
[node name="PreventSpawnShape" type="CollisionShape2D" parent="Spawner2"]
z_index = 3
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_vi6vj")
debug_color = Color(0.701961, 0, 0, 0.419608)
[node name="SoundComplete" parent="Spawner2" instance=ExtResource("17_iaatb")]
[connection signal="input_event" from="." to="." method="_on_input_event"]
[connection signal="goal" from="Collector" to="." method="_on_collector_goal"]
[connection signal="timeout" from="WorkingTimer" to="." method="_on_working_timer_timeout"]