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hella-farm/behaviours/sacrificable.gd

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GDScript3
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@icon("res://behaviours/sacrificable.svg")
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extends Node
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class_name Sacrificable
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## Emits [signal eaten] when eaten by an [Eater] whose acceptable diets contain this node's [field diet].
##
## To add multiple possible [Edible] diets to an entity, add multiple [Edible] nodes to it.
signal sacrificed
@export var kind: StringName = &""
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func set_kind(value: StringName) -> void:
kind = value
func sacrifice():
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sacrificed.emit()