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hella-farm/behaviours/hunter.gd

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GDScript3
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extends Node2D
class_name Hunter
signal tracked(body: Node2D)
signal untracked(body: Node2D)
@export var tag: StringName
var possible_targets: Array = []
func _on_detection_area_body_entered(body: Node2D) -> void:
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var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag == tag:
possible_targets.push_back(body)
tracked.emit(body)
func _on_detection_area_body_exited(body: Node2D) -> void:
if body in possible_targets:
possible_targets.erase(body)
untracked.emit(body)
func _on_tracked(body: Node2D) -> void:
Log.p(self, "Tracking a new target: %s" % body)
func _on_untracked(body:Node2D) -> void:
Log.p(self, "Not tracking anymore target: %s" % body)