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hella-farm/entities/imp.gd

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GDScript3
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extends CharacterBody2D
class_name Imp
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@export var skull_chance: float = 0.2
@onready var skull_spawner: Spawner = $"SkullSpawner"
@onready var draggable: Draggable = $"Draggable"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
pass
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func _on_eat_target_eaten(_target: Edible):
if Random.rng.randf() < skull_chance:
skull_spawner.spawn()
func _on_draggable_move(movement:Vector2):
if draggable.being_dragged:
print("move", movement)
move_and_collide(movement)
func _on_move(movement:Vector2):
if not draggable.being_dragged:
print("move", movement)
move_and_collide(movement)