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hella-farm/entities/gold.gd

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GDScript3
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extends Node2D
class_name Gold
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@onready var move_towards: MoveTowards = $"%MoveTowards"
@onready var collect_sound_spawner: Spawner = $"%CollectSoundSpawner"
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func magnetize(cursor: Cursor) -> void:
move_towards.target = cursor
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func demagnetize() -> void:
move_towards.target = null
func collect() -> void:
collect_sound_spawner.spawn()
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queue_free()
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func _on_move(movement: Vector2) -> void:
position += movement