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hella-farm/entities/watcher.gd

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GDScript3
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extends CharacterBody2D
class_name Watcher
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
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func _on_move(movement: Vector2):
move_and_collide(movement)
sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = Enums.ZIndex.EntityAir
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animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = Enums.ZIndex.EntityGround
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animator.play(&"RESET")