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hella-farm/entities/chupacabra.gd

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GDScript3
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extends BetterCharacterBody2D
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class_name Chupacabra
@export var skitter_directions: Array[Vector2] = []
@onready var sprite: SpriteLeftRight = %"Sprite"
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@onready var movement_wander: MoveStraight = %"MovementWander"
@onready var movement_wander_tp: TargetPicker = movement_wander.get_node("TrackerMeat/TargetPicker")
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@onready var animator: AnimationPlayer = %"Animator"
@onready var eater: Eater = %"Eater"
func _on_move(movement: Vector2) -> void:
move_and_collide(movement)
sprite.handle_move(movement)
func _on_eater_eaten(edible:Edible) -> void:
edible.get_parent().queue_free()
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
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z_index = Enums.ZIndex.EntityAir
y_sort_enabled = false
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eater.collision_mask = 16
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
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z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true
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eater.collision_mask = 8
animator.play(&"RESET")
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func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
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y_sort_enabled = false
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func _on_freed() -> void:
z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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func _on_wander_enabled() -> void:
if movement_wander_tp.target:
movement_wander.steer_direction_towards(movement_wander_tp.target)
else:
movement_wander.randomize_direction()