1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-25 17:44:24 +00:00
hella-farm/behaviours/spawner.gd

41 lines
1.1 KiB
GDScript3
Raw Normal View History

2024-04-16 01:02:19 +00:00
@icon("res://behaviours/spawner.svg")
2024-04-19 02:30:35 +00:00
extends Node2D
2024-04-14 17:48:13 +00:00
class_name Spawner
2024-04-19 02:30:35 +00:00
## Emitted when a new scene is spawned.
2024-04-14 17:48:13 +00:00
signal spawned(entity: Node2D)
2024-04-19 02:30:35 +00:00
## Emitted when the [field blocking_tracker] prevents something from spawning.
signal spawn_blocked
## The scene to spawn.
2024-04-14 17:48:13 +00:00
@export var scene: PackedScene
2024-04-19 02:30:35 +00:00
## Where the scene should be parented to in the tree.
2024-04-19 01:47:34 +00:00
@export var target: Node2D
2024-04-14 17:48:13 +00:00
2024-04-19 02:30:35 +00:00
## If set, requires the tracker to not be tracking anything before spawning a scene.
@export var blocking_tracker: Tracker
2024-04-16 01:02:19 +00:00
2024-04-19 02:30:35 +00:00
## Spawn [field scene] at [field target] and the position of this node.
2024-04-19 01:47:34 +00:00
func spawn():
2024-04-19 02:30:35 +00:00
if blocking_tracker != null:
if not blocking_tracker.tracking.is_empty():
spawn_blocked.emit()
return # Perhaps enqueue the spawn?
2024-04-16 01:02:19 +00:00
if not target:
2024-04-19 02:30:35 +00:00
target = MainGame.get_via_group(self).default_spawn_parent
if not target:
target = self
if not scene:
Log.w(self, "Not spawning, no scene is set.")
return
2024-04-14 17:48:13 +00:00
var entity = scene.instantiate()
entity.global_scale = global_scale
entity.global_position = global_position
entity.global_rotation = global_rotation
2024-04-16 01:02:19 +00:00
target.add_child.call_deferred(entity) # Not sure why this is needed.