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hella-farm/behaviours/move_straight.gd

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GDScript3
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extends Move
class_name MoveStraight
## A [Move] that moves in a fixed direction.
signal changed_direction(new: Vector2)
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@export var speed: float = 100.0
@export var direction: Vector2:
get:
return direction
set(value):
direction = value
changed_direction.emit(direction)
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func set_direction(value: Vector2) -> void:
direction = value
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func steer_direction_towards(node: Node2D) -> void:
if node != null:
direction = global_position.direction_to(node.global_position)
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func clear_direction() -> void:
direction = Vector2.ZERO
func randomize_direction() -> void:
direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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func randomize_direction_if_zero() -> void:
if direction == Vector2.ZERO:
randomize_direction()
func log_state() -> void:
Log.p(self, "Direction: %s | Speed: %s" % [direction, speed])
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func _physics_process(delta: float) -> void:
if enabled:
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move.emit(direction * delta * speed)