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hella-farm/behaviours/move_physics.gd

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GDScript3
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extends Move
class_name MoveTowardsGravity
signal dragged(cursor: Cursor)
signal dropped
signal fallen
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@export var acceleration = 650.0
@export var linear_damp = 18.0
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var cursor: Cursor = null
var velocity := Vector2.ZERO
@onready var ticks_per_second = ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
func drag(value: Cursor) -> void:
cursor = value
dragged.emit(value)
func drop() -> void:
cursor = null
dropped.emit()
func fall() -> void:
velocity = Vector2.ZERO
fallen.emit()
func _physics_process(delta: float) -> void:
if enabled:
if cursor:
var gap = cursor.global_position - global_position
velocity += gap * delta * acceleration
velocity *= 1.0 - linear_damp / ticks_per_second
move.emit(velocity * delta)