2024-04-20 02:54:33 +00:00
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extends Move
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class_name MoveTowardsGravity
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signal dragged(cursor: Cursor)
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signal dropped
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signal fallen
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2024-04-20 02:54:56 +00:00
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@export var acceleration = 650.0
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@export var linear_damp = 18.0
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2024-04-20 02:54:33 +00:00
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var cursor: Cursor = null
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var velocity := Vector2.ZERO
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@onready var ticks_per_second = ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
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func drag(value: Cursor) -> void:
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cursor = value
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dragged.emit(value)
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func drop() -> void:
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cursor = null
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dropped.emit()
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func fall() -> void:
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velocity = Vector2.ZERO
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fallen.emit()
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func _physics_process(delta: float) -> void:
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if enabled:
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if cursor:
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var gap = cursor.global_position - global_position
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velocity += gap * delta * acceleration
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velocity *= 1.0 - linear_damp / ticks_per_second
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move.emit(velocity * delta)
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