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hella-farm/entities/imp.gd

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GDScript3
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extends BetterCharacterBody2D
class_name Imp
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@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var eater: Eater = %"Eater"
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@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
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func _on_move(movement: Vector2):
better_move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
collision_mask = 18
z_index = Enums.ZIndex.EntityAir
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y_sort_enabled = false
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eater.collision_mask = 16
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
collision_mask = 14
z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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eater.collision_mask = 8
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animator.play(&"RESET")
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func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
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y_sort_enabled = false
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func _on_freed() -> void:
z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true