2024-04-28 08:52:21 +00:00
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extends BetterCharacterBody2D
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2024-04-26 01:57:07 +00:00
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class_name Cthulhu
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@onready var sprite: SpriteLeftRight = %"Sprite"
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@onready var animator: AnimationPlayer = %"Animator"
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2024-05-01 03:01:38 +00:00
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@onready var tophatter: Eater = %"TopHatter"
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@onready var monocler: Eater = %"Monocler"
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2024-04-26 01:57:07 +00:00
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2024-04-27 13:32:57 +00:00
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func _ready():
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# Setup index and layers
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_on_fallen()
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2024-04-26 01:57:07 +00:00
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func _on_move(movement: Vector2):
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2024-04-28 08:52:21 +00:00
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better_move_and_collide(movement)
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2024-04-26 01:57:07 +00:00
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sprite.handle_move(movement)
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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2024-05-02 00:32:14 +00:00
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collision_mask = 16
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2024-05-01 03:01:38 +00:00
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tophatter.collision_mask = 16
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monocler.collision_mask = 16
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2024-04-27 13:32:57 +00:00
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z_index = Enums.ZIndex.EntityAir
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2024-04-29 01:33:43 +00:00
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y_sort_enabled = false
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2024-04-26 01:57:07 +00:00
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
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2024-05-02 00:32:14 +00:00
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collision_mask = 8
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2024-05-01 03:01:38 +00:00
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tophatter.collision_mask = 8
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monocler.collision_mask = 8
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2024-04-27 13:32:57 +00:00
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z_index = Enums.ZIndex.EntityGround
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2024-04-29 01:33:43 +00:00
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y_sort_enabled = true
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2024-04-26 01:57:07 +00:00
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animator.play(&"RESET")
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2024-04-30 03:17:57 +00:00
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func _on_eater_eaten(edible: Edible) -> void:
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edible.get_parent().queue_free()
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