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hella-farm/behaviours/move_towards_mouse.gd

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extends Node2D
class_name MoveTowardsMouse
signal move(movement: Vector2)
@export_range(-5, 5, 1) var speed := 1.0
@onready var viewport: Viewport = get_viewport()
func get_relative_mouse_position():
var viewport_position: Vector2 = viewport.position
var viewport_mouse_position: Vector2 = viewport.get_mouse_position()
var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position
var relative_mouse_position: Vector2 = global_mouse_position - global_position
return relative_mouse_position
func _physics_process(delta: float) -> void:
var direction: Vector2 = position.direction_to(get_relative_mouse_position())
var movement: Vector2 = direction * delta * speed
Log.p(self, "Moving: %s" % movement)
move.emit(movement)