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hella-farm/entities/watcher.gd

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GDScript3
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extends BetterCharacterBody2D
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class_name Watcher
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
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func _on_move(movement: Vector2):
better_move_and_collide(movement)
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sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
animator.play(&"drag_start")
func _on_fallen() -> void:
animator.play(&"RESET")
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func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
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y_sort_enabled = false
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func _on_freed() -> void:
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z_index = Enums.ZIndex.EntityAir
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y_sort_enabled = true
func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()