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hella-farm/enums.gd

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GDScript3
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extends Node
class_name Enums
enum ZIndex {
EntityAir = 20,
EntityGround = 10,
Props = 0,
Terrain = -10,
}
2024-04-27 18:12:03 +00:00
enum MonsterType {
None = 0, # I hate this but in GDScript enums can't be nulls and there aren't any sum types like in rust so this is all we can do
Sheep,
Imp,
Chupacapra,
Watcher,
Chtulu,
}