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hella-farm/scenes/game/game.gd

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GDScript3
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2024-04-13 14:38:05 +00:00
extends Node2D
class_name MainGame
## Emitted when the player has clicked on the Options button.
signal selected_exit
func _on_exit_pressed() -> void:
selected_exit.emit()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass