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hella-farm/entities/skull.gd

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GDScript3
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extends Entity
class_name Skull
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func _on_dragged(_cursor: Cursor) -> void:
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set_flying()
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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set_grounded()
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animator.play(&"RESET")
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func _on_trapped() -> void:
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set_trapped()
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func _on_freed() -> void:
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set_grounded()