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hella-farm/behaviours/move_towards_target.gd

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GDScript3
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extends Node2D
class_name MoveTowardsTarget
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signal move(movement: Vector2)
@export var speed: float = 100.0
@export var target: Node2D
func get_followed_global_position():
return target.global_position
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func get_followed_mouse_position():
var global_followed_position: Vector2 = get_followed_global_position()
var relative_followed_position: Vector2 = global_followed_position - global_position
return relative_followed_position
func _physics_process(delta: float) -> void:
if target == null:
return
var relative_followed_position: Vector2 = get_followed_mouse_position()
var direction: Vector2 = position.direction_to(relative_followed_position)
var actual_speed: float = min(delta * speed, relative_followed_position.length()) # Don't overshoot.
var movement: Vector2 = direction * actual_speed
move.emit(movement)