1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-22 16:14:22 +00:00
hella-farm/behaviours/move_towards_mouse.gd

35 lines
819 B
GDScript3
Raw Normal View History

extends Node2D
class_name MoveTowardsMouse
signal move(movement: Vector2)
signal captured
@export_range(-500, 500, 1) var speed: float = 100.0
@onready var camera := MainGame.get_ancestor(self).camera
enum State { STILL, CAPTURED }
var state: State = State.STILL
func get_relative_mouse_position():
var global_mouse_position: Vector2 = camera.get_global_mouse_position()
var relative_mouse_position: Vector2 = global_mouse_position - global_position
return relative_mouse_position
func _physics_process(delta: float) -> void:
match state:
State.CAPTURED:
var direction: Vector2 = position.direction_to(get_relative_mouse_position())
var movement: Vector2 = direction * delta * speed
move.emit(movement)
func _on_capture_area_mouse_entered() -> void:
state = State.CAPTURED
captured.emit()