1
Fork 0
mirror of https://github.com/Steffo99/hella-farm.git synced 2024-11-22 08:04:23 +00:00
hella-farm/entities/cthulhu.gd

32 lines
721 B
GDScript3
Raw Normal View History

extends BetterCharacterBody2D
2024-04-26 01:57:07 +00:00
class_name Cthulhu
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
2024-04-26 01:57:07 +00:00
func _on_move(movement: Vector2):
better_move_and_collide(movement)
2024-04-26 01:57:07 +00:00
sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 18
z_index = Enums.ZIndex.EntityAir
2024-04-29 01:33:43 +00:00
y_sort_enabled = false
2024-04-26 01:57:07 +00:00
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 14
z_index = Enums.ZIndex.EntityGround
2024-04-29 01:33:43 +00:00
y_sort_enabled = true
2024-04-26 01:57:07 +00:00
animator.play(&"RESET")
2024-04-30 03:17:57 +00:00
func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()