2024-04-14 01:38:04 +00:00
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extends Node2D
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class_name MainGame
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## Get the first possible [MainGame] instance by climbing the scene tree one ancestor at a time.
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2024-04-14 02:07:35 +00:00
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static func get_ancestor(start: Node) -> MainGame:
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2024-04-14 01:38:04 +00:00
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var current = start
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while current is Node:
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if current is MainGame:
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return current
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current = current.get_parent()
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2024-04-14 02:22:47 +00:00
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Log.w(start, "MainGame ancestor not found.")
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2024-04-14 01:38:04 +00:00
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return null
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@onready var gold_counter: Counter = $"GoldCounter"
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2024-04-14 02:09:36 +00:00
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@onready var camera: GameCamera = $"GameCamera"
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2024-04-16 01:02:19 +00:00
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@onready var default_spawn_parent: Node2D = %"DefaultSpawnParent"
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