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hella-farm/entities/chupacabra.gd

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GDScript3
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extends Entity
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class_name Chupacabra
@export var skitter_directions: Array[Vector2] = []
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@onready var movement_wander: MoveStraight = %"MovementWander"
@onready var movement_wander_tp: TargetPicker = movement_wander.get_node("TrackerMeat/TargetPicker")
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func _on_dragged(_cursor: Cursor) -> void:
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set_flying()
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animator.play(&"drag_start")
func _on_fallen() -> void:
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set_grounded()
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animator.play(&"RESET")
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func _on_trapped() -> void:
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set_trapped()
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func _on_freed() -> void:
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set_grounded()
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func _on_wander_enabled() -> void:
if movement_wander_tp.target:
movement_wander.steer_direction_towards(movement_wander_tp.target)
else:
movement_wander.randomize_direction()
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func _on_gold_spawner_spawned(entity:Node2D) -> void:
entity.get_node("MoveStraight").speed = 25
entity.get_node("MoveStraight").randomize_direction()
entity.get_node("MoveStraight/Priority").priority_alternative()