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hella-farm/entities/cthulhu.gd

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GDScript3
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extends Entity
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class_name Cthulhu
func _on_dragged(_cursor: Cursor) -> void:
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set_flying()
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animator.play(&"drag_start")
func _on_fallen() -> void:
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set_grounded()
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animator.play(&"RESET")
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func _on_gold_spawner_spawned(entity:Node2D) -> void:
entity.scale *= 2
entity.get_node("Collectible").quantity = 25
entity.get_node("MoveStraight").randomize_direction()
entity.get_node("MoveStraight/Priority").priority_alternative()